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Forum Index : Microcontroller and PC projects : CMM2 Max-E-Man
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realmnm Newbie Joined: 07/07/2020 Location: AustraliaPosts: 34 |
Hi everyone, I've been working on this game for the last week or so now, so thought it was time to show off the progress so far. There is still a fair bit to do, but I'm pretty happy with how it is coming along. So I present to you CMM2 Max-E-Man. It is playable, there are things that are not working or not implemented yet, see the todo list in the readme.tx file for what I know needs to be done. Any feedback appreciated. Enjoy, Martin Max-E-Man.zip This signature intentionally left blank. |
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matherp Guru Joined: 11/12/2012 Location: United KingdomPosts: 9078 |
Looking good |
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lizby Guru Joined: 17/05/2016 Location: United StatesPosts: 3148 |
Good format and nice movement. How? I got no response with a nunchuk, and didn't find that arrow keys did anything. I haven't played this since it was an arcade game when it first came out, so wondering how it should work? PicoMite, Armmite F4, SensorKits, MMBasic Hardware, Games, etc. on fruitoftheshed |
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Atomizer_Zero Senior Member Joined: 04/07/2020 Location: United KingdomPosts: 134 |
Nicely done. You can tell the AI isn't spot on yet, but it is close!. player movement super smooth and the game functions great. Looking forward to trying it out again when its finished The readme states that you need to enable the nunchuk support in the top of the program. regarding movement, it worked fine with the arrow keys for me, through USB. didnt respond through serial though. |
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lizby Guru Joined: 17/05/2016 Location: United StatesPosts: 3148 |
Thanks. I read the readme and saw "nunchuk", so went and dug mine out, unused for years. Then it was several hours until I got to where my monitor is, and I had forgotten about having to enable it. And I don't have a keyboard connected, just the laptop. Now it works--great job--and I have to remember what it is I'm trying to do and how to accomplish it. PicoMite, Armmite F4, SensorKits, MMBasic Hardware, Games, etc. on fruitoftheshed |
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Sasquatch Guru Joined: 08/05/2020 Location: United StatesPosts: 362 |
WOW Looks great and plays ok. Almost hard to believe it's all done in BASIC! -Carl |
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bigmik Guru Joined: 20/06/2011 Location: AustraliaPosts: 2914 |
Great work in progress Martin, I now have to find my Nunchuk and give it a try.. I havent seen it since I bought one to test the alignment of my cutouts for the front panel. It needs sound but I am sure it is in the ToDo list.. Keep up the good work Kind Regards Mick Mick's uMite Stuff can be found >>> HERE (Kindly hosted by Dontronics) <<< |
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Andrew_G Guru Joined: 18/10/2016 Location: AustraliaPosts: 847 |
Hi Martin, Great effort. Looking forward to the next version! Cheers, Andrew |
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realmnm Newbie Joined: 07/07/2020 Location: AustraliaPosts: 34 |
Ok, it's finally here, the new and greatly improved version of Max-E-Man (V0.7). It has a lot less bugs, and a lot more features, including sound. I hope you enjoy it as much as I have had in getting it to this point. It's still not finished yet, but the todo list is getting shorter. Support for the Nuckchuck in the front port if detected. Press the 1 key or the Z button on the Nunchuck to start, use the arrow keys or Nunchuck joystick to move, press ESC to quit. Any feedback is appreciated. Martin Max-E-Man.zip This signature intentionally left blank. |
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bigmik Guru Joined: 20/06/2011 Location: AustraliaPosts: 2914 |
Hi Martin, Great job I think this is `almost perfect' I does need a volume level control.. I run my sound through a logitech bluetooth speaker and it seems the touch volume buttons dont work when fed via the AUX input so the roof tiles get blasted off my roof. I tried adding a volume command in at the start but I assume you have set the volumes when you play sounds Looking great anyway. If you feeling bored... A good rendition of Galaxians would go down well Kind Regards Mick Edited 2020-08-18 14:56 by bigmik Mick's uMite Stuff can be found >>> HERE (Kindly hosted by Dontronics) <<< |
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realmnm Newbie Joined: 07/07/2020 Location: AustraliaPosts: 34 |
Thanks. it still needs some more before I am happy with it. Unfortunately, I had to use the DAC command to play the sound without killing performance, and that doesn't use the volume commands. I would have to adjust the samples to change the volume. I can neither confirm nor deny that it is on the to do list. Martin This signature intentionally left blank. |
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vegipete Guru Joined: 29/01/2013 Location: CanadaPosts: 1109 |
The "MATH SCALE XXXnoise(), scale_amount, XXnoise()" command should work perfectly for this. Arrays with 1 dimension work fine for scaling. ============== Alas, Max-E-Man (V0.7) falls over and plays dead when I try to run it. The error is line 69: data chase, scatter, chase, scatter ... 'Error: chase is not declared' Looks like the variables/constants in data statements issue. MMBasic v 5.05.05b10 Visit Vegipete's *Mite Library for cool programs. |
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realmnm Newbie Joined: 07/07/2020 Location: AustraliaPosts: 34 |
Thanks, I will look into it. ============== Alas, Max-E-Man (V0.7) falls over and plays dead when I try to run it. The error is line 69: data chase, scatter, chase, scatter ... 'Error: chase is not declared' Looks like the variables/constants in data statements issue. MMBasic v 5.05.05b10 Me too since I did the upgrade. Martin This signature intentionally left blank. |
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vegipete Guru Joined: 29/01/2013 Location: CanadaPosts: 1109 |
If I fill the const values into the data statements, change the rgb colour words to capitals and ensure I run it from the correct directory, it runs beautifully. Very nicely done! About the only annoyance to me is the keypress handling. Your code only checks the first keydown so cornering is sometimes slightly difficult if I've ham-fisted multiple direction keys. My nunchuk also has trouble hitting the down direction. I often overshoot my desired passageway and end up as fodder. At least I don't have to feed it quarters. All in all, pretty spectacular in my mind. You are setting the bar very high for the rest of us! (I love the ghost names. Especially Bruce. Did ELO sing about him?) Visit Vegipete's *Mite Library for cool programs. |
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Sasquatch Guru Joined: 08/05/2020 Location: United StatesPosts: 362 |
WoW This is amazing!!! And 60FPS in MMBasic??? Great Work!!! I'll no doubt spend waaay too much time testing this -Carl |
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thwill Guru Joined: 16/09/2019 Location: United KingdomPosts: 4025 |
I agree with everyone else, that is awesome, just like the real thing I must sort out a sound solution for my CMM2 so I can enjoy it fully Tom Game*Mite, CMM2 Welcome Tape, Creaky old text adventures |
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Jamesk Newbie Joined: 04/08/2020 Location: United StatesPosts: 3 |
I hope you enjoy it as much as I have had in getting it to this point. It's still not finished yet, but the todo list is getting shorter. This is amazing work. A "pixel perfect" port of this game was something I wanted to create back when I was learning BASIC. I decided it was impossible. 40 years later ... |
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realmnm Newbie Joined: 07/07/2020 Location: AustraliaPosts: 34 |
New version 0.71 fixes issues with CONST used in DATA statements. Requires firmware Version 5.05.05b4 or higher. I tried to put in a check for firmware versions, but that didn't work as well as I would like, so for now it is not being used. Enjoy. Martin Max-E-Man.zip This signature intentionally left blank. |
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ZXKIM81 Newbie Joined: 17/08/2020 Location: United KingdomPosts: 2 |
i get the [1418]error Sintax i am on mmbasic version 5.05.4 can any one shed some light on this as i wanna play it |
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lizby Guru Joined: 17/05/2016 Location: United StatesPosts: 3148 |
i am on mmbasic version 5.05.4 can any one shed some light on this as i wanna play it PicoMite, Armmite F4, SensorKits, MMBasic Hardware, Games, etc. on fruitoftheshed |
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