PicoGAME LCD: Handheld videogame


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thwill

Guru

Joined: 16/09/2019
Location: United Kingdom
Posts: 4090
Posted: 12:08pm 09 Jun 2023      

Hey Mick,

  Mixtel90 said  At 100mm square and with the corners already pretty clear it might be pretty easy to use the Hammond case for it. :)


And then be machining holes and carving off other bits , thanks, but I'm good. I'll be flattered if someone thinks it worthwhile to have a go themselves but once I have a workable PCB I'm going to concentrate on providing some software.

  Mixtel90 said  The display pretty much fixes the overall size to about 100mm as the viewable area isn't central to the display PCB and it's nice to have it centered.


The module is central, which offsets the LCD by about 5mm, it doesn't seem to bother me.

  Mixtel90 said  An alternative approach might be to use the display in portrait, making a taller, narrower device. Whether that would still be as usable I don't know.


Not a good idea, then it would be a different resolution to the PicoMite VGA thus making converting games much harder.

  Mixtel90 said  You could, perhaps, reduce PCB area by using something like the RP2040-Zero and, if there are insufficient IO pins (unlikely - it has 15 that are veroboard friendly plus another 5 if you are making a PCB or using blob board), use a resistor string and analogue input for the buttons. Stan would approve. :). You gain a USB-C socket too. :)


I did buy a couple, but I decided against using them, I think using a standard Pico (or pin compatible close with USB-C) increase the chance that someone other than myself will build one.

  Mixtel90 said  Just a few thoughts...  :)


And I appreciate them even if I dismissed them.

I'm not sure this is an ESD safe environment, especially since he was sat on it a moment ago:





Best wishes,

Tom