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Forum Index : Microcontroller and PC projects : Game for PicoMiteVGA: Pico Frog

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Martin H.

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Joined: 04/06/2022
Location: Germany
Posts: 1260
Posted: 07:24am 22 Apr 2023
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Because of the clarity and if that got lost in the other thread.
The playable version of a Fogger style game for the PicoMite VGA.

The concept of Frogger is simple. Just get that frog from A to B. Yet it’s a challenge to execute.

The Game:
Move your frog carefuly. Avoid the moving vehicles. On the river, jump across the logs to get your frog to its “frog home”. There are five of these homes, so you have to repeat this four more times.



The Program:
This is the basic structure of the game. What is missing  in this Version are levels, lady-frog, crocodiles, Beaver, Flies and diving Turtles. So there is a lot of room for improvement. Developed on PicoMite Version 5.07.05RC..
Tested on Firmaware 5.07.06 and 5.07.07RC6

Actually there are 2 versions of this Game:
On for Mixtel90s Pico Game Console, which supports Atari joysticks, NES controllers and/or PS2 keyboard.
(many thanks to thwill)
picofrog_Game.zip

And a Keyboard only Version, for PS2 and Terminal Keyboard control.
(thanks to Volhout)
picofrog_keyb.zip

Thanks to everyone who supported me in this project,
matherp and Geoffg for keeping BASIC uptodate

Take care
 Mart!n
Edited 2023-04-22 17:34 by Martin H.
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Turbo46

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Joined: 24/12/2017
Location: Australia
Posts: 1642
Posted: 01:12am 21 Mar 2024
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Martin, have you considered a version for the Game*Mite and possibly the CMM2?

I have fond memories of playing this game on the C64 with my daughter way back when.

Bill
Keep safe. Live long and prosper.
 
Volhout
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Joined: 05/03/2018
Location: Netherlands
Posts: 5155
Posted: 07:31am 20 Aug 2025
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@Martin,

Please find attached versions that have been patched to run on Picomite MMBasic 6.
Tested on 6.01.00 on both RP2040 and RP2350.

I had to "assume" a game speed that is determined by variable h_beat%
Change to value to your liking. This was introduced since Peters speed improvements, and the 2350 caused the game to be unplayable (too fast).

I have not tested all controllers in the controller version since I do not own a Atari joystick. I will patch up something tonight and confirm that also works (or issue an update to this release). The keyboard version is fully tested.

picofrog_6.zip

The game is (even without all the added finesse) fun to play...

Volhout

P.S. Martin, can I persuade you to add some of the finesse (i.e. flies, diving turtles, crocodiles) now. ??
Edited 2025-08-20 17:43 by Volhout
PicomiteVGA PETSCII ROBOTS
 
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