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Forum Index : Microcontroller and PC projects : New CMM2 Game: Boing'n'Pop!
| Author | Message | ||||
| joker Newbie Joined: 06/02/2024 Location: GermanyPosts: 38 |
Hello Friends, I did it again! Another CMM2 game has been published: Boing'n'Pop! ![]() This time it is something completely different. Instead of shooting at something, you need your motion skills to collect fruit. It heavily uses the acceleration sensors in the Nunchuk and is more difficult than you think. To get an impression of the game, please visit my new CMM2 Games Repository front end Matthias' CMM2 Games Repository or you jump directly to the Boing'n'Pop! page Have a nice time Matthias |
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| PilotPirx Senior Member Joined: 03/11/2020 Location: GermanyPosts: 109 |
Hi Matthias, great game. Works fine with my Nunchuk. But not easy to play. Why do we have only 3 positions (left, middle, right) for the paddle and not a moving one? Well done, just like your other games. Are you a programmer by profession? BR, Peter |
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| joker Newbie Joined: 06/02/2024 Location: GermanyPosts: 38 |
Dear Peter, No, programming is my hobby and I do this for fun ever since I bought my first C64 in 1983. I bought the CMM2 to learn about the ARM processor but then I discovered the really powerfull basic. And gere we are. What do you mean with three positions? The Nunchuk joystick is an analog one and you should be able to move the racket to any horizontal position. The chinese replicas have a very strong center, which makes it difficult to have smooth control around the center position. I have this issue at least with my Nunchuk. Original Nintendo Nunchuks don't have this behavior and are better to control. Best Regards Matthias |
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| PeteCotton Guru Joined: 13/08/2020 Location: CanadaPosts: 593 |
Great job Matthias! |
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