|
Forum Index : Microcontroller and PC projects : Game development on the PicoMite
| Author | Message | ||||
| matherp Guru Joined: 11/12/2012 Location: United KingdomPosts: 11039 |
PicoMite MMBasic has lots of commands specifically targetted at game developers: SPRITE, BLIT, TILEMAP, RAY, FRAMEBUFFER, DRAW3D together with powerful drawing primitives. Together this is probably fairly impenetrable for newcomers to the PicoMite and even seasoned developers may benefit from a refresh of everything 6.02.01 will have to offer. So I have asked the AI to write an overview manual of how to set about writing games in MMBasic. This is attached together with the set of function specific manuals. Please review, identify any errors, and add comments and anything else you would like to see in the guides. All these documents will be distributed with the main manual as part of the 6.02.01 release. Game_Development_Guide.pdf SPRITE_User_Manual.pdf TILEMAP_User_Manual.pdf Raycaster_User_Manual.pdf 3D_Graphics_User_Manual.pdf FRAME_User_Manual.pdf PLAY_SAMPLE_User_Manual.pdf Game_Input_Devices_Manual.pdf NB: I am really looking forward to some of our game development experts trying TILEMAP. I think this could be a game-changer in terms of what MMBasic can do. Edited 2026-03-11 22:06 by matherp |
||||
| PilotPirx Senior Member Joined: 03/11/2020 Location: GermanyPosts: 119 |
We urgently need a jump and run on the picomite using TILEMAP! That would be a real game changer. Perhaps someone can create a basic framework for such a game. Edited 2026-03-11 22:46 by PilotPirx |
||||
| Peter63 Senior Member Joined: 28/07/2017 Location: SwedenPosts: 133 |
Now the weekend is saved, lots of PDF files to read and some code to test. As someone said, 'I am as happy as a penguin in a microwave,' from a QI episode if I remember correctly. / Peter63 |
||||
| Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 5768 |
Hi Peter, I see there is the "PLAY SAMPLE" user guide. Something we use a lot in games, is PLAY MODFILE and PLAY MODSAMPLE. In essence it combines the option for background music and SFX at the same time. Of coarse you need to prepare a MOD file. In GAME input I see no mention of ON PS2,target and MM.INFO(PS2). Maybe this is legacy stuff and not intended for new people. In GAME input devices there is no mention of touch screen. Volhout Edited 2026-03-12 01:11 by Volhout PicomiteVGA PETSCII ROBOTS |
||||
| matherp Guru Joined: 11/12/2012 Location: United KingdomPosts: 11039 |
This is covered in the game development guide. The play sample manual is only included as it is new functionality, it may have use in games but isn't really "game" specific. Input manual updated Game_Input_Devices_Manual.pdf Edited 2026-03-12 01:56 by matherp |
||||
| The Back Shed's forum code is written, and hosted, in Australia. | © JAQ Software 2026 |