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Forum Index : Microcontroller and PC projects : Prince of

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matherp
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Joined: 11/12/2012
Location: United Kingdom
Posts: 11891
Posted: 09:14am 21 Sep 2026
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Full details in the zip file. Needs 6.03.02b12 or later and RP2350 HDMI or VGA build with PSRAM

PrinceOfPico.zip



Level 1 screens
 
Martin H.

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Joined: 04/06/2022
Location: Germany
Posts: 1556
Posted: 10:39am 21 Sep 2026
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First Impression: Great, that worked.

Some Points of criticism (not directed at you, I guess that's because of the source files): The playing field is narrower, so you can't see the paths on the left side, and the graphics are far below what they could be on the Pico, but the gameplay itself looks good.
Edited 2026-09-21 20:47 by Martin H.
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matherp
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Joined: 11/12/2012
Location: United Kingdom
Posts: 11891
Posted: 10:48am 21 Sep 2026
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It is a direct convert of the BBC version. If you want to have a play with colours or graphics then please do hopefully the game engine itself should allow for it.
 
Martin H.

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Joined: 04/06/2022
Location: Germany
Posts: 1556
Posted: 10:53am 21 Sep 2026
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  matherp said  It is a direct convert of the BBC version. If you want to have a play with colours or graphics then please do hopefully the game engine itself should allow for it.

Yes, I found the BMP files where the tiles are stored. I'll take a look to see if and how I can edit them.
But the game is running just fine   —I just keep dying way too early to make it through the level.
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matherp
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Joined: 11/12/2012
Location: United Kingdom
Posts: 11891
Posted: 11:01am 21 Sep 2026
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A big improvement would be to update the sprites which I think are all in one file. You would then need to look at the use of the map statement in the program. The transparent colour is currently 11 so you have the other 15 to play with.
 
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