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Forum Index : Microcontroller and PC projects : (DM) MOD-VGA==Instant colour?
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| mariae71 Regular Member Joined: 22/08/2012 Location: SwedenPosts: 43  | 
    
    
 I'm a bit confused about MOD-VGA, and would not find it surprisig if I'm not the only one... Question is... If one attach a MOD-VGA to a DuinoMite eMega, will one be able to get colour graphics then? Or do one have to make drivers, routines, recode/recompile the DMBasic and so on? Can I issue a CIRCLE(10,10),10,4 to get a coloured circle just after plugging it in? 2 x DuinoMite Mega 1 x DuinoMite eMega  | 
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donmck![]() Guru Joined: 09/06/2011 Location: AustraliaPosts: 1314  | 
    
    
 Hi Maria, The sort answer is NO. The long answer is at: http://www.dontronics-shop.com/mod-vga-32mb.html Don... https://www.dontronics.com  | 
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| mariae71 Regular Member Joined: 22/08/2012 Location: SwedenPosts: 43  | 
    
    
 So all I have to do is to solder two jumpers together on the MOD-VGA and perhaps upgrade the DuinoMite eMega to latest firmware? 2 x DuinoMite Mega 1 x DuinoMite eMega  | 
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donmck![]() Guru Joined: 09/06/2011 Location: AustraliaPosts: 1314  | 
    
    
 I'll quote from the page I wrote and sent you to: Software Support:
 
MaxiMite-BASIC currently has no support for Gameduino, to the best of my knowledge. DuinoMite-Basic. Ken Segler has done most of the work for this, however it wasn't fully finished and tested. Ken Segler's code is available from the DuinoMite GitHub archives. A user manual (to be released) gives details of the jumper settings for the DuinoMite. Don... https://www.dontronics.com  | 
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| mariae71 Regular Member Joined: 22/08/2012 Location: SwedenPosts: 43  | 
    
    
 Oki, thanks, I read a bit to fast, missed the part about not fully finished and tested... Thanks! :) 2 x DuinoMite Mega 1 x DuinoMite eMega  | 
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