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Forum Index : Microcontroller and PC projects : Game for PicoMiteVGA: Pico Frog
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Martin H.![]() Guru ![]() Joined: 04/06/2022 Location: GermanyPosts: 1260 |
Because of the clarity and if that got lost in the other thread. The playable version of a Fogger style game for the PicoMite VGA. The concept of Frogger is simple. Just get that frog from A to B. Yet it’s a challenge to execute. The Game: Move your frog carefuly. Avoid the moving vehicles. On the river, jump across the logs to get your frog to its “frog home”. There are five of these homes, so you have to repeat this four more times. ![]() The Program: This is the basic structure of the game. What is missing in this Version are levels, lady-frog, crocodiles, Beaver, Flies and diving Turtles. So there is a lot of room for improvement. Developed on PicoMite Version 5.07.05RC.. Tested on Firmaware 5.07.06 and 5.07.07RC6 Actually there are 2 versions of this Game: On for Mixtel90s Pico Game Console, which supports Atari joysticks, NES controllers and/or PS2 keyboard. (many thanks to thwill) picofrog_Game.zip And a Keyboard only Version, for PS2 and Terminal Keyboard control. (thanks to Volhout) picofrog_keyb.zip Thanks to everyone who supported me in this project, matherp and Geoffg for keeping BASIC uptodate Take care Mart!n Edited 2023-04-22 17:34 by Martin H. 'no comment |
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Turbo46![]() Guru ![]() Joined: 24/12/2017 Location: AustraliaPosts: 1642 |
Martin, have you considered a version for the Game*Mite and possibly the CMM2? I have fond memories of playing this game on the C64 with my daughter way back when. Bill Keep safe. Live long and prosper. |
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Volhout Guru ![]() Joined: 05/03/2018 Location: NetherlandsPosts: 5156 |
@Martin, Please find attached versions that have been patched to run on Picomite MMBasic 6. Tested on 6.01.00 on both RP2040 and RP2350. I had to "assume" a game speed that is determined by variable h_beat% Change to value to your liking. This was introduced since Peters speed improvements, and the 2350 caused the game to be unplayable (too fast). I have not tested all controllers in the controller version since I do not own a Atari joystick. I will patch up something tonight and confirm that also works (or issue an update to this release). The keyboard version is fully tested. picofrog_6.zip The game is (even without all the added finesse) fun to play... Volhout P.S. Martin, can I persuade you to add some of the finesse (i.e. flies, diving turtles, crocodiles) now. ?? P.P.S. below is a partial patch that runs on Game*Mite. It has achitectural changes because FRAMEBUFFER MERGE needed for LCD corrupts music (delays settick). The game can only be controlled from console keyboard (like the VGA game). Next task is supporting the Game*Mite buttons. picofrog_GM_6b1.zip Edited 2025-08-21 04:13 by Volhout PicomiteVGA PETSCII ROBOTS |
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Volhout Guru ![]() Joined: 05/03/2018 Location: NetherlandsPosts: 5156 |
Martin, Tom, Below is a port that runs on Game*Mite. It has achitectural changes because FRAMEBUFFER MERGE needed for LCD corrupts music (delays settick). The game can be controlled from console keyboard, or Game*Mite keys picofrog_GM_6b2.zip Volhout Edited 2025-08-21 04:44 by Volhout PicomiteVGA PETSCII ROBOTS |
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