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Forum Index : Microcontroller and PC projects : picomite play modfile what are the specs for the modfiles
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| tenij000 Regular Member Joined: 30/05/2025 Location: NetherlandsPosts: 66 |
play modfile wondering what are the specs for the modfiles can use |
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| Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 5682 |
Hi tenij000, I cannot tell you the exact specifications, but all the MOD files I tried from internet (the mod archive) seem to work on PicoMite. There is only 1 requirement I know of. The MOD buffer should be sized to hold the MOD file. OPTION MODBUFF ENABLE xxx Where xxx is the size in kilobytes. This will be subtracted from the size of the A:/ drive. Default the MODBUFF size is 128kbyte, but some platforms use OPTION MODBUFF ENABLE 192 So you can play up to 192kbyte sized MOD files. Such as the 180kbyte sized MOD files in PETSCII ROBOTS. Regards, Volhout PicomiteVGA PETSCII ROBOTS |
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| Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1353 |
An Amiga MOD file is a tracker-based music module, featuring up to 31 raw 8-bit signed PCM samples, 4–32 channels (originally 4, matching the Paula chip), and pattern-based sequencing. It defines instrument samples, pitches, and effects within 64-row patterns, historically using "M.K." or "FLT4/8" signatures for 15 or 31 instrument trackers like ProTracker. Technical details see The Amiga MOD Format (berkeley) 'no comment |
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| Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 5682 |
Hi Martin, The sample can be used as a note (i.e. piano). What note is assumed that sample represents ? a C3 ? Volhout PicomiteVGA PETSCII ROBOTS |
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| Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1353 |
yes, When I play the instruments for the sample myself, I always try to sample a C2 or C3 note. However, as far as I can see, you also have the option in the sample editor to assign the sample to a note. Cheers Martin 'no comment |
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