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Forum Index : Microcontroller and PC projects : PicoMite Firmware Release Version 6.02.00

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lizby
Guru

Joined: 17/05/2016
Location: United States
Posts: 3577
Posted: 06:10pm 27 Jan 2026
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  matherp said  Just wait until you are retired, then you will really have no time

I said, after retirement, I don't know how I ever had time to work.
PicoMite, Armmite F4, SensorKits, MMBasic Hardware, Games, etc. on fruitoftheshed
 
bfwolf
Senior Member

Joined: 03/01/2025
Location: Germany
Posts: 153
Posted: 09:33pm 27 Jan 2026
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  matherp said  
  Quote  To busy at work. Hardly time to breathe.

Just wait until you are retired, then you will really have no time



In the Black Forest, we say in dialect, "If you retire, you automatically become a member of the Dädschmer e.V. association!" - "Dädschmer" is dialect and can best be translated as "wouldyouplease".
 
ksinger
Regular Member

Joined: 06/01/2026
Location: United Kingdom
Posts: 70
Posted: 08:58am 28 Jan 2026
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The sprite(b,...) command did not handle mirrored sprites. It is corrected here together with the demo. Bye.
spriteb_for_6.0.2.zip
 
ville56
Guru

Joined: 08/06/2022
Location: Austria
Posts: 381
Posted: 06:56am 29 Jan 2026
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Just stumbled over a problem with framebuffers. Don't know if this is a restriction because of the display used. If I enter the following commands

> option list
PicoMite MMBasic RP2350B V6.02.00
OPTION SYSTEM SPI GP2,GP3,GP4
OPTION FLASH SIZE 16777216
OPTION COLOURCODE ON
OPTION PICO OFF
OPTION CPUSPEED (KHz) 200000
OPTION DISPLAY 40, 145
OPTION LCDPANEL ST7789_320, RLANDSCAPE,GP6,GP5,GP7,GP8
OPTION PLATFORM 2450B-test
> framebuffer create
> framebuffer layer
> framebuffer merge

the pico enters a locked state, only reset or power-cycle resumes operation.

I've used the same command sequence on a Webmite 2040 with the display configured as

OPTION LCDPANEL ILI9341, RLANDSCAPE,GP5,GP6,GP7,GP8,INVERT

and that works ok.

Note: the display ST7789_320 on the 2350B is physicall not a full 320x240 but 320x170. All graphics commands (line, arc) work though, except the layerbuffer merge.

Gerald
                                                                 
73 de OE1HGA, Gerald
 
matherp
Guru

Joined: 11/12/2012
Location: United Kingdom
Posts: 10914
Posted: 08:31am 29 Jan 2026
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Just checked Petscii robots on a st7789_320 (waveshare pico-restouch-lcd-2.8) on a rp2350A and it works perfectly. It uses framebufffer merge to work so I can't see why it wouldn't work on your display.
 
ville56
Guru

Joined: 08/06/2022
Location: Austria
Posts: 381
Posted: 02:31pm 30 Jan 2026
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could it be that it does hang in my setup because the ST7789 display I use is only connected to the MOSI (SPI0 TX) from the pico, meaning that no display data can be read back?
                                                                 
73 de OE1HGA, Gerald
 
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