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Forum Index : Microcontroller and PC projects : PicoMite V6.00.02 release candidates - all versions
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matherp Guru ![]() Joined: 11/12/2012 Location: United KingdomPosts: 10067 |
Good to know - thanks. Sorting out a non-black background colour was a bit of a nightmare but I was reasonably confident and ended up with quite a bit of code simplification. |
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homa![]() Guru ![]() Joined: 05/11/2021 Location: GermanyPosts: 459 |
THANK YOU! This version works again with my mp3 file. It is an old mp3 with "only" 128kbit/s. I'll e-mail you the mp3 so you can test it yourself. |
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disco4now![]() Guru ![]() Joined: 18/12/2014 Location: AustraliaPosts: 971 |
editing wrapped commands all good now. Latest F4 Latest H7 FotS |
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stanleyella![]() Guru ![]() Joined: 25/06/2022 Location: United KingdomPosts: 2394 |
could Map have been useful then used black but made it a different colour? |
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dddns Senior Member ![]() Joined: 20/09/2024 Location: GermanyPosts: 260 |
PicoMiteVGA MMBasic RP2350B Edition V6.00.02RC20 OPTION FLASH SIZE 16777216 OPTION COLOURCODE ON OPTION KEYBOARD US OPTION PICO OFF OPTION RESOLUTION 800x600 @ 360000KHz OPTION DISPLAY 50, 100 OPTION SDCARD GP41, GP40, GP39, GP42 OPTION PSRAM PIN GP47 When going through the history of issued commands at the prompt, the console bc switches from black to white with every up/down keystroke. We have had this discussion already but the new behavior falling back to some defined colour in the console doesn't make it easier for me to work with PicoMite.. Over all I can say, that there are really no crashes with PSRAM and the editor any more and it runs very well since several RCs. Many thanks! Maybe its just imagination but the VGA picture quality has improved and is excellent. Edited 2025-05-05 01:26 by dddns |
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matherp Guru ![]() Joined: 11/12/2012 Location: United KingdomPosts: 10067 |
Sorry can't replicate. Haven't got a RP2350 VGA with PSRAM but can't see that that could make a difference similarly different SD pins. What sequence is needed to get into this state? |
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dddns Senior Member ![]() Joined: 20/09/2024 Location: GermanyPosts: 260 |
It happens, when it creates a framebuffer f. If PSRAM is enabled, the program runs. If PSRAM is disabled it complains about heap and immediately shows this behavior. My RP2040 shows 156k free. I'm not sure if this is way to low? > framebuffer create Error : Not enough Heap memory > memory Program: 48K (25%) Program (1087 lines) 136K (75%) Free Saved Variables: 16K (100%) Free RAM: 0K ( 0%) 0 Variables 0K ( 0%) General 148K (100%) Free > with walked back RC12: > memory Program: 0K ( 0%) Program (0 lines) 184K (100%) Free Saved Variables: 16K (100%) Free RAM: 0K ( 0%) 0 Variables 0K ( 0%) General 232K (100%) Free > framebuffer create > Edited 2025-05-05 02:05 by dddns |
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matherp Guru ![]() Joined: 11/12/2012 Location: United KingdomPosts: 10067 |
I still can't replicate Setting the resolution to 800 consumes extra heap which is then no longer available to MMbasic. In modes other than 800x600 and 848x480 640x480/2 bytes are allocated for the internal framebuffer (153600 bytes). In order to support 800x600x16 colour mode 3 we need an extra 800x600/2-640x480/2 bytes which are taken from the user heap (86400 bytes). |
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dddns Senior Member ![]() Joined: 20/09/2024 Location: GermanyPosts: 260 |
As I posted, I was working with RC12 up to yesterday. This RC was the one, when VGA picture and editor errors were gone. edit: with this RC12 the fall back to some colour issues started I tested it once more and I can say for sure now, that it only happens with PSRAM enabled. Never the less I'm very happy that PSRAM makes it possible to use a framebuffer even it's so slow and that it works like a charm! Edited 2025-05-05 02:31 by dddns |
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ville56 Senior Member ![]() Joined: 08/06/2022 Location: AustriaPosts: 217 |
Had exactly the same effect with OLIMEX setup, got rid of it with flash_nuke. As Peter wrote, needed to clear the flash before installation of RC20. 73 de OE1HGA, Gerald |
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dddns Senior Member ![]() Joined: 20/09/2024 Location: GermanyPosts: 260 |
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ville56 Senior Member ![]() Joined: 08/06/2022 Location: AustriaPosts: 217 |
When going through the history of issued commands at the prompt, the console bc switches from black to white with every up/down keystroke. will try..thank you! sorry ddns, forget my answer, did not test enough .... found out that the toggle issue only does NOT apply to MODE 1, all other modes toggle BC color. My config is: > option list PicoMiteHDMI MMBasic RP2350B Edition V6.00.02RC20 OPTION FLASH SIZE 16777216 OPTION COLOURCODE ON OPTION KEYBOARD US OPTION PICO OFF OPTION RESOLUTION 640x480 @ 252000KHz OPTION HDMI PINS 1, 3, 7, 5 OPTION SDCARD GP22, GP6, GP7, GP4 OPTION AUDIO GP26,GP27', ON PWM CHANNEL 5 OPTION MODBUFF ENABLE 192 OPTION PLATFORM OLIMEX > 73 de OE1HGA, Gerald |
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matherp Guru ![]() Joined: 11/12/2012 Location: United KingdomPosts: 10067 |
Now, if someone had said that before...... |
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mozzie Senior Member ![]() Joined: 15/06/2020 Location: AustraliaPosts: 109 |
G'day, Seeing the same problem on HDMI USB system, used Clear_Flash_RP2350.uf2 and re-loaded 060002rc20 Mode 1 - no problems Mode 2,3,4,5 - background inverts with each press of up/down arrow, also with each character using backspace key > option list PicoMiteHDMI MMBasic USB RP2350A Edition V6.00.02RC20 OPTION SERIAL CONSOLE COM2,GP8,GP9 OPTION SYSTEM I2C GP20,GP21 OPTION FLASH SIZE 4194304 OPTION COLOURCODE ON OPTION KEYBOARD US OPTION RESOLUTION 640x480 @ 315000KHz OPTION SDCARD GP22, GP26, GP27, GP28 OPTION AUDIO GP10,GP11', ON PWM CHANNEL 5 OPTION RTC AUTO ENABLE OPTION MODBUFF ENABLE 192 OPTION PLATFORM HDMIUSB No PSRAM fitted on this system. Regards, Lyle. |
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matherp Guru ![]() Joined: 11/12/2012 Location: United KingdomPosts: 10067 |
V6.00.02RC21 is available on https://geoffg.net/Downloads/picomite/PicoMite_Beta.zip Fixes bug in VGA and HDMI versions when line editing in modes other than 1 Fixes bug in editing multi-line commands at the command prompt Reverts to previous MP3 codec as the new version seems to be incompatible with some mp3 files Fixes a bug where the edit cursor could overwrite character descenders in font 1 Includes support for using underscore as a line continuation character. Enable/disable this with: OPTION CONTINUATION LINES ON/OFF/ENABLE/DISABLE This is a permanent option but doesn't cause a reboot When enabled it changes behaviour as follows: The underscore character chr$(95) is used as a line continuation when it appears as the last character on a line. The LIST command and EDIT commands will automatically insert line continuation characters when used. They will be inserted at a space or comma character if possible or at the last displayable character as defined by OPTION DISPLAY if not. All text in a program will therefore be viewable in the editor When in the editor you can use the line continuation character to split lines. However, on saving these effectively disappear but are recreated when the program is listed or edited. NB: They may not therefore be in the same place. When you use EDIT fname$ continuation characters are created as the file loads and then removed again when the file is saved. The way that this works is that the tokeniser effectively strips the continuation characters out of the program and joins the lines. The normal maximum line length applies. When editing/listing the saved file, the new functionality inserts the line continuation characters as described above. A line continuation can be used inside a string |
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Volhout Guru ![]() Joined: 05/03/2018 Location: NetherlandsPosts: 4854 |
@Peter, I need your guidance in debugging. RP2040 VGA PS2. This is RC20. When I run PETSCII ROBOTS using PS2 keyboard all works fine. When I choose WII Classic remote connected to SYSTEM I2C on GP26/27 the game runs fine for few minutes. Then the MOD audio corrupts, then the picomite locks up (PS2 keyboard also locks up). Only reset revives. I could use you help in what to do, to debug. I am currently planning to - stopwatch the time to crash - monitor heap (but I think that is not it, since it happens at different places in the game) Any idea's ? Volhout Edited 2025-05-05 04:58 by Volhout PicomiteVGA PETSCII ROBOTS |
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Volhout Guru ![]() Joined: 05/03/2018 Location: NetherlandsPosts: 4854 |
@Peter, If you start petscci robots with a WII classic connected, and in in the intro screen start the game (either with console <space>, or on the classic remote <start>), do nothing at all in the game, not walk, not search, nothing at all, after 1 minute and 42 seconds, the game crashes (starting with distorted mod audio). There is no error message on console. Once (a flash) I have seen an "invalid address" text on VGA, not on console. But could not repeat it. The game inits WII CLASSIC open ' this opens the WII driver when able if mm.errno=0 then wwii=device(wii T) else wwii=0 if wwii=&hA4200101 then ' wii classic controller CTRL_DRIVER$ = "ctrl_wii_classic$" ' select Wii Classic controller In the game loop the WII is handled like this ' Controller driver for Wii Classic gamepad. Function ctrl_wii_classic$(init) If Not init Then Local bits, i, s$ bits = Device(Wii b) If bits Then Select Case bits Case &h0001 : s$ = "toggle-item" ' R shoulder button Case &h0002 : s$ = "use-item" ' Start Case &h0004 : s$ = "map" ' Home Case &h0008 : s$ = "escape" ' Select Case &h0010 : s$ = "toggle-weapon" ' L shoulder button Case &h0020 : s$ = "fire-down" ' Cursor down Case &h0040 : s$ = "fire-right" ' Cursor right Case &h0080 : s$ = "fire-up" ' Cursor up Case &h0100 : s$ = "fire-left" ' Cursor left Case &h0800 : s$ = "move" ' Button A Case &h2000 : s$ = "search" ' Button B End Select Else ' Right analog joystick. Select Case Device(Wii RY) Case < 50 : s$ = "down" Case > 205 : s$ = "up" End Select Select Case Device(Wii RX) Case < 50 : s$ = "left" Case > 205 : s$ = "right" End Select EndIf ctrl_wii_classic$ = s$ Exit Function Else Device Wii Open EndIf End Function Volhout EDIT: heap is constant at 25344. I am not sure that is okay. Should heap not be 28k or larger ? I noticed in this version there is only 126k RAM, not 128k RAM. V6.00.01 runs fine with WII Classic remote (at least 5 minutes more). . Edited 2025-05-05 06:03 by Volhout PicomiteVGA PETSCII ROBOTS |
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toml_12953 Guru ![]() Joined: 13/02/2015 Location: United StatesPosts: 390 |
https://geoffg.net/Downloads/picomite/PicoMite_Beta.zip Fixes bug in VGA and HDMI versions when line editing in modes other than 1 Fixes bug in editing multi-line commands at the command prompt Includes support for using underscore as a line continuation character. Enable/disable this with: OPTION CONTINUATION LINES ON/OFF/ENABLE/DISABLE This is a permanent option but doesn't cause a reboot When I set this option it works great. Thanks! It doesn't show up in the OPTION LIST, though. Is it supposed to? I'm using a bare Pico through the USB serial port. |
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toml_12953 Guru ![]() Joined: 13/02/2015 Location: United StatesPosts: 390 |
https://geoffg.net/Downloads/picomite/PicoMite_Beta.zip Fixes bug in VGA and HDMI versions when line editing in modes other than 1 Fixes bug in editing multi-line commands at the command prompt Includes support for using underscore as a line continuation character. Enable/disable this with: OPTION CONTINUATION LINES ON/OFF/ENABLE/DISABLE This is a permanent option but doesn't cause a reboot When I set this option it works great. Thanks! It doesn't show up in the OPTION LIST, though. Is it supposed to? I'm using a bare Pico through the USB serial port. Oops! I spoke too soon. When the long line is the line before the last line, I can't see the last line in EDIT. List works properly. I'm running this on a bare RP2350. 10 PRINT TAB(33);"BOMBARDMENT" 20 PRINT TAB(15);"CREATIVE COMPUTING MORRISTOWN, NEW JERSEY" 30 PRINT:PRINT:PRINT 100 PRINT "YOU ARE ON A BATTLEFIELD WITH 4 PLATOONS AND YOU" 110 PRINT "HAVE 25 OUTPOSTS AVAILABLE WHERE THEY MAY BE PLACED." 120 PRINT "YOU CAN ONLY PLACE ONE PLATOON AT ANY ONE OUTPOST." 130 PRINT "THE COMPUTER DOES THE SAME WITH ITS FOUR PLATOONS." 135 PRINT 140 PRINT "THE OBJECT OF THE GAME IS TO FIRE MISSLES AT THE" 150 PRINT "OUTPOSTS OF THE COMPUTER. IT WILL DO THE SAME TO YOU." 160 PRINT "THE ONE WHO DESTROYS ALL FOUR OF THE ENEMY'S PLATOONS" 170 PRINT "FIRST IS THE WINNER." 180 PRINT 190 PRINT "GOOD LUCK... AND TELL US WHERE YOU WANT THE BODIES SENT!" 200 PRINT 210 PRINT "TEAR OFF MATRIX AND USE IT TO CHECK OFF THE NUMBERS." 220 FOR R=1 TO 5: PRINT: NEXT R 260 DIM M(100) 270 FOR R=1 TO 5 280 I=(R-1)*5+1 290 PRINT I,I+1,I+2,I+3,I+4 300 NEXT R 350 FOR R=1 TO 10: PRINT: NEXT R 380 C=INT(RND(1)*25)+1 390 D=INT(RND(1)*25)+1 400 E=INT(RND(1)*25)+1 410 F=INT(RND(1)*25)+1 420 IF C=D THEN 390 430 IF C=E THEN 400 440 IF C=F THEN 410 450 IF D=E THEN 400 460 IF D=F THEN 410 470 IF E=F THEN 410 480 PRINT "WHAT ARE YOUR FOUR POSITIONS"; 490 INPUT G,H,K,L 495 PRINT 500 PRINT "WHERE DO YOU WISH TO FIRE YOUR MISSLE"; 510 INPUT Y 520 IF Y=C THEN 710 530 IF Y=D THEN 710 540 IF Y=E THEN 710 550 IF Y=F THEN 710 560 GOTO 630 570 M=INT(RND(1)*25)+1 575 GOTO 1160 580 IF X=G THEN 920 590 IF X=H THEN 920 600 IF X=L THEN 920 610 IF X=K THEN 920 620 GOTO 670 630 PRINT "HA, HA YOU MISSED. MY TURN NOW:" 640 PRINT: PRINT: GOTO 570 670 PRINT "I MISSED YOU, YOU DIRTY RAT. I PICKED";M". YOUR TURN:" 680 PRINT: PRINT: GOTO 500 710 Q=Q+1 720 IF Q=4 THEN 890 730 PRINT "YOU GOT ONE OF MY OUTPOSTS!" 740 IF Q=1 THEN 770 750 IF Q=2 THEN 810 760 IF Q=3 THEN 850 770 PRINT "ONE DOWN, THREE TO GO." 780 PRINT: PRINT: GOTO 570 810 PRINT "TWO DOWN, TWO TO GO." 820 PRINT: PRINT: GOTO 570 850 PRINT "THREE DOWN, ONE TO GO." 860 PRINT: PRINT: GOTO 570 890 PRINT "YOU GOT ME, I'M GOING FAST. BUT I'LL GET YOU WHEN" 900 PRINT "MY TRANSISTO&S RECUP%RA*E!" 910 GOTO 1235 920 Z=Z+1 930 IF Z=4 THEN 1110 940 PRINT "I GOT YOU. IT WON'T BE LONG NOW. POST";X;"WAS HIT." 950 IF Z=1 THEN 990 960 IF Z=2 THEN 1030 970 IF Z=3 THEN 1070 990 PRINT "YOU HAVE ONLY THREE OUTPOSTS LEFT." 1000 PRINT: PRINT: GOTO 500 1030 PRINT "YOU HAVE ONLY TWO OUTPOSTS LEFT." 1040 PRINT: PRINT: GOTO 500 1070 PRINT "YOU HAVE ONLY ONE OUTPOST LEFT." 1080 PRINT: PRINT: GOTO 500 1110 PRINT "YOU'RE DEAD. YOUR LAST OUTPOST WAS AT";X;". HA, HA, HA." 1120 PRINT "BETTER LUCK NEXT TIME." 1150 GOTO 1235 1160 P=P+1 1170 N=P-1 1180 FOR T=1 TO N 1190 IF M=M(T) THEN 570 1200 NEXT T 1210 X=M 1220 M(P)=M 1230 GOTO 580 ' I just added this so that I could exceed the line limit. It should be long enough now. When I edit this line, I don't see line 1235 END. The cursor goes into the status line when I try to move down. 1235 END Edited 2025-05-05 08:49 by toml_12953 |
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mozzie Senior Member ![]() Joined: 15/06/2020 Location: AustraliaPosts: 109 |
G'day, Just read back through 37 pages of this thread and whilst this has been mentioned before, still looking for a definitive answer. Playing around with HDMIUSB060002rc21 and noticed the mouse doesn't work (or appear) in editor in mode 3, all resolutions. Does anyone know if this is by design or a limitation, or something that requires attention? > option list PicoMiteHDMI MMBasic USB RP2350A Edition V6.00.02RC21 OPTION SERIAL CONSOLE COM2,GP8,GP9 OPTION SYSTEM I2C GP20,GP21 OPTION FLASH SIZE 4194304 OPTION COLOURCODE ON OPTION KEYBOARD US, 0, 0, 500, 100 OPTION RESOLUTION 720x400 @ 283200KHz OPTION DISPLAY 33, 90 OPTION SDCARD GP22, GP26, GP27, GP28 OPTION KEYBOARD REPEAT 500,100 OPTION AUDIO GP10,GP11', ON PWM CHANNEL 5 OPTION RTC AUTO ENABLE OPTION MODBUFF ENABLE 192 OPTION PLATFORM HDMIUSB Regards, Lyle. |
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