This is a list of known bugs and issues for the current version of
the Colour Maximite 2 firmware V5.06.00

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Static variables with the same name in different subroutines conflict when used in an interrupt routine. Workround: Ensure that STATIC variable names are unique in interrupt routines. Fixed in V5.07.00b24

Bug when returning to the filemanager from displaying images in some DEFAULT MODEs - fixed in V5.07.00b1. Workround: PageUp then PageDown to clean up screen

Typo in ARMCFunctions.h - fixed in V5.07.00b1

TRACE LIST only shows 63 lines and TRACE LIST n only shows half the number of lines requested - fixed in V5.07.00b7

ON KEY key,interrupt operation does not match manual. Workround - use ON KEY 0 to disable the interrupt at the end of a program rather than ON KEY key,0 - fixed in V5.07.00b7

Putting a call to the ERROR command on the same line as a CASE clause after a colon will not output the line information with the error string. Workround: put the ERROR statement on its own line.

SETPIN 18,CIN does not zero the counter. Workround: Use PIN(18)=0. Fixed in V5.07.00b12

SPRITE HIDE SAFE does not give an error if an attempt is made to hide a non-active sprite. Doing this corrrupts the sprite structures and will then give an INTERNAL ERROR message. Fixed in 5.07.00b16

BUG in FRAMEBUFFER WINDOW when the write page is the framebuffer. Fixed in 5.07.00b16

Memory leak in SPITE LOAD. This will only be seen if you repeatedly load very large sprites. Fixed in 5.07.00b17